srsly advertising system

April 9, 2009

So… I dug through my inventory and found an old script I wrote ages ago, so naturally I updated it to work for the here and now to help out all you lovely folks.

The system is an advertising system that basically acts as a billboard you can place in your store that users can pay to have their ad listed with a click through to get a landmark. There are two prices listed when you click to purchase the ad space, one that can be “outbid” and another that guarantees your spot for the duration specified in the setup.

For example, if I click an advertising system setup in my store, I have the option to pay L$100 now and have the ad space for up to 1 week. If someone comes in a few days later though and wants the space, they can pay L$200 and replace my ad, at which time I would get refunded the difference for time not used. In that same scenario though, I could have paid L$1000 and had the ad for an entire week and no one could have outbid me.

Currently I have the system listed at two different price points… one gives you the system for free, but pays a 40% commission to srsly, the other is L$5,000 but does not pay any commission. If there is any interest, I can easily make an offering that pays maybe L$2,500 and a smaller commission (like 10%).

Let me know what you think, as usual you can find it in my store on ETD.

Packager HUD

April 5, 2009

So… packager hud.

I figured I’d do a post here to explain a bit about what it is and why it can help you forget about packaging and focus on what you really want to do, create new products. 

In a nutshell, the packager hud automates the process of boxing up your products in vendors, handling the placing of the sign texture, the placing of all products/landmarks/notecards in the appropriate boxes and renaming it all to work for each product. The ultimate goal is that after you get through the initial setup, you can simply drop all of your styles into the hud, click setup, click pack, and be done with that vendor and ready to place it in your store.

All of this in the form of a HUD that you can minimize to keep out of the way but still around when you need it.

The Packager HUD, srsly takes away the headache of packaging and helps you focus on creating products in Second Life.

The Packager HUD, srsly takes away the headache of packaging and helps you focus on creating products in Second Life.

You can get your own copy at my store on ETD: http://slurl.com/secondlife/ETD/198/68/24

Update: I’ve released a few different versions of the packager hud now to bring down the price point for those with less stuff to package (and included a demo!). These versions vary based on how many different “packs” it’ll handle at once (be that styles, colors, prices, whatever), and yes, I did use the packager hud to package the packager hud😛

So… you can now get a packager for:

up to 10 boxes for L$5,000

up to 20 boxes for L$7,500

all you can pack for L$10,000

Keep sending me your feedback, I want to make this as useful and accessible to people as possible!

Welcome to srsly

March 31, 2009

Hey everyone…

So, I spend tons of time thinking about how to make life easier on people, and just recently I’ve actually put some of my plans into action. 

Last week I opened up my first store on ETD as an outlet to provide a lot of scripts and systems to make it easier to setup a retail shop in Second Life. The first few products I’ve released are just a taste of what’s possible.

The first up is the reminder, srsly. This is a basic HUD that lets you update a notecard with things you need to be reminded of and it reminds you every so often, as defined by a random time between zero and ten minutes😉.

Also I’ve put up a sensitive floor, srsly, which I’ve actually been selling on xstreet for a while now. This is a floor tile that shows a hidden texture when someone stands on it. It’s a little bit of interactivity that gives your store that extra something special.

Lastly (and the one I’m most proud of atm) I have the packager hud, srsly. The packager hud is awesome, after setting up the initial system, you can use it to easily drop in all of your products and have them sent into the proper prims in your vendor system at the click of a button. No longer will you have to drag and drop every product to every individual box! Also it’ll let you setup a template vendor and will handle renaming all of the boxes to have your product name on them, so really it’ll take a lot of the monotony out of the packaging and let you focus on creating the content you want to sell!

So… what’s next?

Well, I’ve a few things planned. The next product to be released will be a gift card system that lets your customers buy directly from the vendor using the cards rather than having to send in requests to you or your staff. We’ve seen some successful card systems on the SL market go to waste due to bugs in the way Second Life behaves and have addressed that by storing all of the transaction data and card balances on our own servers, not in variables in SL scripts.

After that, I’ll be releasing a rewards card system that lets you give something back to your customers on a point based system.

So… stay tuned for more awesomesauce🙂